
HyperParasite
A downloadable game for Windows
Note: gamepad required to play.
First Access
Play before anyone else.
Functioning as a mere prototype of the full-game, it provides access to -
- Downtown, a fully-playable level that randomly differs in layout with every play-through.
- Eight Playable Characters to Body-Snatch. Wield bats, bottles, rifles and explosives as you wage all-out war against martial law.
- Ulockable Levels, Secrets & Future Add-ons. Currently inclusive of one hidden level and multiple items to discover.
- Hi-Res Cover Art & an Original Synth-wave Soundtrack. Featuring Guerrilla and Space Marine by Mr. Reeves.
Snatch. Zap. Repeat.
Synopsis
It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.
With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc.
And it’s spreading. With a vengeance.
Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralysed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.
You are the organism with a mission. You are… HyperParasite.
Features
Relentless top-down, shoot 'em up action!
Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.
Intelligent zapping!
A happy trigger-finger alone won't suffice; multiple character classes, host-specific abilities and a skill-based progression system means you'll be working to one-up the human race even without bullets.
Extreme level re-playability
Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot.
Nostalgia
...perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It's the roaring 80's alright, with a dash of dystopia.
Requirements
Minimum Requirements:
- Quad Core @3.00GHz
- 8 GB Ram
- DirectX 11 video card (1 Gb)
- Gamepad
Published | Nov 05, 2017 |
Status | In development |
Platforms | Windows |
Rating | |
Author | Troglobytes |
Genre | Shooter |
Tags | 80s, Difficult, Local Co-Op, Perma Death, Procedural Generation, Retro, Roguelike, Top-Down, Twin Stick Shooter, Unreal Engine |
Average session | About a half-hour |
Languages | English |
Inputs | Gamepad (any) |
Links | Homepage, Twitter, Blog, Developer |
Download
Click download now to get access to the following files:
Development log
- Enter the Sewers!25 days ago
- HyperParasite - First Boss Battle (now with co-op!)47 days ago
- HyperParasite Devlog, Entry #474 days ago
- HyperParasite Devlog, Entry #3Nov 19, 2017
- HyperParasite DevLog, Entry #2Nov 06, 2017
- HyperParasite DevLog, Entry #1Nov 06, 2017
Comments
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AH! Thanks so much for the early look! I'll probably be back for another episode, but as always, amazing work!
Holy hell this is a lot of fun! It feels so fast and heavy, and o I love the body swapping mechanic. The visuals and the music kick ass too! Just an all around fun game. Looking forward to more!
Wow, thank you very much! :D
We had a lot of fun watching your video!
You stopped right before the Boss battle, though!
You wanted more, I wanted more, I think everyone wanted more! So here is more! Seriously though, I absolutely love this game! Looking forward to all that is to come of this glorious creation of yours!
That's more like it! The boss battles were just epic :)
great game very fun. has vast potential.
but what needs work
first of all tutorial i bet you hear that a million times (sorry)
second what i believe should be a mechanic in this game is the ability to change bodies on command with ought wasting lives. if you run out of health there should be loss of life but changing bodies should be a mechanic with a cool down.
in the end i rate it 8/10 for potential.
Hey @pingasnpringles, thank you very much for your feedback!
How would you combine body-snatching with a cooldown?
By the way, a lot of sub-mechanics in this game are tied to the concept of Items (both Permanent and Consumable); body-snatching on command, for example, is one of them. You'll be able to do that but you must first unlock the relative item.
I really think that this early access demo has allot of potential. I love the art style and the general gameplay and I think all that needs to be done is to refine the controls and to add more content. But I do think that a tutorial is needed just to introduce the main controls to the player. Do that and I think that you may have something really good.
We totally agree with you, a tutorial is desperately needed to explain the controls and some of the game mechanics, it's definitely on our to-do list!
A few notes that may make you enjoy the game even more:
Thank you again for your interest and support!
First impression: really cool game! Looks very polished and is fun to play!
Some positive notes:
Some negative notes:
Great game, good luck on further development!
Thank you for your support!