Early Access 0.1904.4 Update!
HyperParasite v1.0.0 » Devlog
We just released Update 0.1904.4!
Let's get down to it! Here is what is new:
NEW
- Completed body storage mechanic: you can now “freeze” an host body and take it back in subsequent levels in the same run
- Added unique soundtrack to Industrial District
- Added Special Attack activation feedback to Off-Duty Detective and Pyromaniac character classes
- New Parasite mechanics
- Improved Possession Cone visibility
- It’s now possible to increase/decrease the Possession Cone size in the Options
- New MiniBoss (Opera Singer) mechanics
- New MiniBoss (Robo Enforcer) mechanics
- New Retry option on Game Over
- New Loot Spawn mechanic
- Act 3 (Industrial District) basic fine-tuning
FIXED
- Fixed Off-Duty Detective special attack
- Fixed Upgrades' pop up behavior
- Fixed player's behavior when entering in certain MiniBoss rooms
- Fixed MiniBoss (Opera Singer) mechanic
- Fixed MiniBoss (Robo Enforcer) mechanic
- Fixed MiniBoss (Techno Samurai) mechanic
- Fixed MiniBoss (Opera Singer) room
- Fixed MiniBoss (Robo Enforcer) room
- Fixed Ninja character class mesh disappearing
- Fixed a crash when starting a new Co-Op mode run
- Fixed Asiatown rooms crashes
- Fixed Industrial District rooms crashes
- Fixed Wito’s dialogue crash in Industrial District
- Fixed AI ragdoll bug
- Fixed Skip/Pause button in Tutorial section
- Fied Map button bug (in-game GUI)
- Fixed Mad Scientist’s animations
- Fixed Archeologist/Techno Samurai special attacks crashes
- Fixed Mad Scientist’s death bug that spawned a wrong Collectible
- Fixed Worker class stats/values and damage area visibility
- Fixed collision problems in certain rooms of Asiatown
- Fixed a crash while loading Boss 3
- Fixed a bug that prevented spawning enemies and caused a crash
- Money drops now automatically follow the player
- Fixed a bug in the Options / Controls Setting screen
- Fixed a bug that allowed to customize un-customizable key bindings
- Fixed a bug that inverted triggers/bumpers for PS4 gamepad
- Fixed interactable pop-up widgets
- Fixed a bug with the reload function of certain Ranged classes
- Minor fixes
- Fixed Punk Primary Attack
- Fixed Ghost Hunter and Lord of Lightning’s Attacks
- Fixed Main Menu Controls Index
- Disabled Culture Selection options (for the time being)
- Fixed Poison DoT Area
- Changed Skill Colors
- Improved Pick-up Messages colors
- Changed Player 1 Crosshairs
- Fixed Urban Warrior Crosshair behavior
- Improved gameplay event notifies
- Improved Robot Worker Mugshot
- Improved Lord of Lightning Mugshot
- Fixed typos in Tutorial text
- Fixed Tutorial bug that prevented spawning host bodies
WHAT'S COMING NEXT
- Achievements - We're completing all the Achievements that we added on Steam. (Steam only, ETA next Friday)
- Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
- Two new sub-levels: The Foundry and Nuclear Meltdown
- New minions
- New traps and room mechanics
- New Collectables
- New secrets
As usual, feel free to let us know what you think of this update. Join us on Discord and chat with us about HyperParasite:
https://discord.gg/HoundPicked
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HyperParasite v1.0.0
Relentless twin-stick shooter/brawler set in the roaring 80s.
Status | Released |
Author | Troglobytes |
Genre | Shooter |
Tags | 80s, Difficult, Local Co-Op, Perma Death, Procedural Generation, Retro, Roguelike, Top-Down, Twin Stick Shooter, Unreal Engine |
Languages | English |
More posts
- HyperParasite 1.0.0 is out!Apr 06, 2020
- HyperParasite Early Access announcement trailer!Mar 21, 2019
- HyperParasite Kickstarter & Public Pre-Alpha will doOct 04, 2018
- PreAlpha & DiscordSep 25, 2018
- Welcome to AsiatownAug 11, 2018
- HyperParasite - Second Boss fightAug 05, 2018
- HyperParasite - NinjaJul 29, 2018
- HyperParasite - New Character ClassesJul 22, 2018
- HyperParasite on an old Arcade CabinetJul 22, 2018
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